My Thoughts on “Self-Saving Princess: Feminism and Post-Play Narrative Modding”

I’m going to be honest, this article was pretty hard to read. As a woman, it was difficult to read about the horrible and cruel responses that Anita Sarkeesian and Jennifer Hepler received for the ways in which they “modded” games. The misogynistic and graphic threats made towards both women just further shows how toxic the gamin community can be. I wrote a blog post a little while back about the kids of topics that the gaming community seems to find acceptable to discuss, and this article really reminded me of that piece. Games can touch upon extremely heavy topics such as … Continue reading My Thoughts on “Self-Saving Princess: Feminism and Post-Play Narrative Modding”

Another GOW 4 review

Having a rather manageable finals week schedule means I get to spend some time actually using my PS4 , which has been collecting dust since the beginning of the semester. God of War 4 (GOW 4), a recent AAA PS4 exclusive, has been on the top of my list of games to play since its release date earlier this April. This past weekend, I finally got a chance to play it for a solid few hours. While the setting of the story is a bit different (GOW 4 is steeped in Norse mythology as opposed to the usual Greek gods … Continue reading Another GOW 4 review

Returning to Questions of Escapism, Identity, and Bias in Computer Systems

Everyone has different identities, and these identities in turn affect the material reality of one’s life; these phenomena influence how a certain game may or may not be an escape from someone’s reality. One of the class readings that touches … Continue reading Returning to Questions of Escapism, Identity, and Bias in Computer Systems

VR: beyond potential for gaming

Our in-class demo of VR game “Keep talking and Nobody Explodes” is typically what we generally think of when it comes to VR. But there has been some noticeable development in applications of VR outside of gaming that I think deserves more attention. One application of VR that I want to highlight in this blog post is a VR application called VantagePoint, which is an interactive sexual harassment training program which its creator hopes will be utilized by HR departments everywhere. At a time of #MeToo movement, this VR application deserves special attention because of its potential impact on our … Continue reading VR: beyond potential for gaming