Mobile Gaming

While we did look at some games that were compatible with mobile devices, the focus of this semester was generally on games that are played on consoles or PCs. This makes sense as most gaming is focused on these platforms, but I do feel like there is a lot to look at for mobile games,  including how they currently shape how gaming looks, and what the future holds for them.

From my experience, mobile gaming is generally for casual gamers who want a fun way to pass a few minutes here and there while they are on the go or waiting for a bus, for example. They do not take much effort or focus to play and they are easy to start up and stop. The most important part though, is that they are always available to use and that they are always on the person they belong to. No other console or PC can do that and this separates mobile gaming. That is the trade off: the game quality is generally lower because mobile devices can’t handle what a console or PC can, but they can be played anytime and anywhere. This makes them perfect for casual gamers.

While they are ideal for the casual gamer, there are professional mobile gamers. One example of a esport mobile game is Clash Royale. This is a game that I personally play and enjoy so it is a game for casual gamers, but many professional gamers are devoting their time to this game as there is a lot of money available to be made. This seems strange as a device that is generally thought to be meant for making phone calls, sending and receiving emails and texts, is being used as a platform for professional gaming. Despite this being the case, mobile games are taking off and 2018 has been a good year for them and I do not think they will get less popular. Recently, Fortnite mobile came out, and while it has not been too much of a success and Fortnite on consoles and PC is much more popular, it shows that big games are recognizing the success of mobile gaming.

In the future, I think that mobile gaming will continue to grow, especially as developments in smart phones are made. While its popularity grows, more money will be put into mobile esports and the bridge between consoles gaming and mobile gaming may become shorter.


3 thoughts on “Mobile Gaming

  1. I agree that mobile gaming does carry the connotation of casual gaming to it for now. But given the rise of mobile gaming competitive scene (e.g. Clash Royale professional gamers you mentioned) and recent interest of big game companies in producing mobile games, I wonder if that “stigma” would soon disappear in the near future.


  2. As a person who loves to play gacha games, I can assure you that mobile games are no casual affair for me. If I had to choose between a Switch or my phone, I think I would choose my phone because I’ve invested quite a bit of time on many games on my phone. Things like daily login bonuses also provide a big motivation to keep playing, and I find that motivation to be even stronger than that of console games.


  3. I always find it crazy that there are competitive mobile gamers, because I had thought that mobile games could only be casual. It wasn’t until I took this class that I realized mobile games could still be taken seriously, even if mostly causal players play them. I think part of the issue is also that I myself never really get into mobile games. I can play a desktop game for hours and hours, but after a few days I tend to delete most mobile game apps because I get bored of them. But this class really opened my eyes up to how causal games are just as serious as any other game.


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